Developer: Matrix Games
Developer: Matrix Games
Developer: Matrix Games
Publisher: Matrix Games
Publisher: Matrix Games
Genre: Strategy
Release Date: December 31, 2003 (US)
Release Date: December 31, 2003 (US)
Release Date: December 31, 2003 (US)
Developer: Matrix Games
Developer: Matrix Games
Developer: Matrix Games
Publisher: Matrix Games
Publisher: Matrix Games
Genre: Strategy
Release Date: December 31, 2003 (US)
Release Date: December 31, 2003 (US)
Release Date: December 31, 2003 (US)
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Battlefields!

Battlefields! Combined Arms Land Operations in World War II is a 1km hex-based battalion simulation of World War II combat that puts the wargamer in the role of the operational commander. Battlefields! uses actual minutes and hours to track time and coordinate orders. You tell your combat and support units when to jump off and how to coordinate their plans, then simultaneous execution determines how your plan survives contact with the enemy. An advanced design that includes modeling of intelligence, air reconnaissance, battlefield friction as well as conditional and reserve orders makes for an exciting and tense battlefield expereince.


Editions

Also known as: Battlefields! -- Combined Arms Land Operations in World War II

Specifications

Recommended Requirements

128 Mb RAM
32 MB Video Graphics Card

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    Battlefields! Sticks with what war gamers know by using hexes and unit counters. However, it uses actual minutes and hours to track time and attack plans may be organized based on arrival times for combat units and their support; replenishment of fuel, ammo and replacements is handled within the engine, as well as unit fatigue; the fog of war is fully modeled with various levels of intelligence for enemy movement and troop concentrations, including false or misleading reports; combat units are detailed with quality ratings, armor and infantry strengths, movement types and equipment. Artillery, air and naval units can support battles or attack enemy assets directly. Interdiction fire by these combat arms is fully modeled; detailed command structure allows cross-attachment of units and modeling of the strain on the staff depending on how much there is to manage, plan and coordinate; combat is modeled to include the effects of each of the units assigned, including the effects of artillery, airpower, long-range and short-range fire and the interactions between armor and infantry. Battlefields! Avoids the simplicity of the straight crt odds system while maintaining enough transparency to avoid mystifying players who want a system that is easy to understand; using modern high-resolution graphics, battlefields! Is easy on the eyes and has an interface that is designed to convey the most important information at a glance; battlefields! Includes a full score and sound effects to immerse the player; battlefields! Incorporates a full scenario, unit and map editor, which allows the creation of free compatible scenarios by war gamers who own the game; battlefields! Will support play against a computer opponent, against another human on the same machine or against one or more human opponents by single and multiplayer e-mail. Our goal is to make it as easy as possible to have fun by offering many different ways to find an opponent and many different methods of play.

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