Publisher: Microsoft
Publisher: Microsoft
Genre: Action Simulation
Release Date: June 15, 2002 (US)
Release Date: June 15, 2002 (US)
Release Date: June 15, 2002 (US)
T for Teen: Violence
MechWarrior 4: Inner Sphere Mech Pak
Publisher: Microsoft
Publisher: Microsoft
Genre: Action Simulation
Release Date: June 15, 2002 (US)
Release Date: June 15, 2002 (US)
Release Date: June 15, 2002 (US)
T for Teen: Violence
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MechWarrior 4: Inner Sphere Mech Pak

MechWarrior 4: Inner Sphere Mech Pack features four new Inner Sphere "Mechs," as selected by fans. The Inner Sphere Mech Pack release features updated technologies to confuse enemies and inflict maximum damage. The Pak also features a Coliseum multiplayer map where players fight against one another in a gladiator arena.


Editions

Also known as: MechWarrior 4: Inner Sphere Mech Pack, Mech Warrior 4: Inner Sphere Mech Pak

MechWarrior 4: Inner Sphere Mech Pak (PC)

Release Region: United States
Release Date: June 15, 2002
Publisher: Microsoft

ESRB T for Teen Violence

Expansion pack for:
MechWarrior 4: Vengeance (PC)

Specifications

Minimum Requirements

Win98/Me/2000
300MHz Processor
64MB RAM
8MB Video Card
55MB HDD Space

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    A classic Inner Sphere design, the Zeus is an extremely reliable long-range Assault Mech; a massive jump-capable assault mech and signature mech of the northwind highlanders mercenary unit; easily identified by its oversized shoulder-mount auto-cannon, the hunchback is a tough brawler armed for short-range combat; a speedy all-around frontline striker and a favored mech of house kurita commanders; easily identified by its squat torso, jutting head, and broad chest, this mech has become notorious for its deadly accuracy; a large, fast-moving assault mech that carries impressive medium-range firepower; loaded with srms, this battlemech can rapidly close with an enemy and shower it with more than 40 missiles; named for the unstoppable zombies of Irish myth, this mech can take immense damage and remain operational; both mech paks will also feature a new multiplayer map, plus new weapon and sensor technology; mechs duke it out in a gigantic arena, entertaining millions; the hgr hits harder than the standard gauss rifle, at the expense of tonnage and range; this cutting-edge tech lets the new inner sphere mechs spread confusion in the enemy's ranks; combatants fight for position amid the ruins of a huge factory on Solaris; a new, homing version of the medium range missile, made possible by clan technology; this component of the new clan mechs gives the mechwarrior a larger field of view when zooming in on distant targets.

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