We spent the majority of our time playing the aforementioned Damage Control, which kicks off with a number of neutral nodes spread around the map. We were tasked with grabbing and controlling as many as possible, but there was a bit of a twist. In order to capture an objective, you'll need to build it up using a nifty little gadget that will repair and rebuild stuff like communications towers and satellite uplinks. You'll be able to see just how structurally sound they are (it's presented as a percentage), but your foes will be able to see the same information and will attempt to blast it to pieces. If they're able to do this, they can capture it by employing the same method you did.

It's an interesting game mode, and it always stays pretty intense thanks to the back-and-forth between teams. Since you've got to earn points to win the game, and you need to capture and hold points to do that, there's a constant need to make tough decisions. Do you focus on keeping the structure from being destroyed and hope that your teammates can hold off the enemy, or do you make a run for one of the other structures and try to capture it for your team? The gameplay is fairly fast-paced, so even if you die you'll be right back in the action in no time.
We definitely had a good time with Red Faction: Guerrilla's multiplayer offerings, but we still have a lot of questions about the single-player campaign. The developers had originally mentioned that you'll be able to destroy whole buildings in the single-player game, but we were limited to bashing through walls while playing multiplayer. If we can truly do some real damage to the Martian environments, we'll be happy to raze entire cities to the ground.