Genre: Strategy
Release Date: July 27, 2010 (US)
Release Date: July 27, 2010 (UK)
Release Date: July 27, 2010 (AU)
T for Teen: Blood and Gore, Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence
PEGI: RP
OFLC: M
StarCraft II: Wings of Liberty (Collector's Edition)
Genre: Strategy
Release Date: July 27, 2010 (US)
Release Date: July 27, 2010 (UK)
Release Date: July 27, 2010 (AU)
T for Teen: Blood and Gore, Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence
PEGI: RP
OFLC: M

StarCraft II: Wings of Liberty (Collector's Edition) Walkthrough & Strategy Guide

Bookmark and Share
Published: Jan 14, 2010

StarCraft 2 Campaign Walkthrough

Belly of the Beast

Sabotage the zerg defenses

Achievements

15
Belly of the Beast
Complete all mission objectives in the "Belly of the Beast" mission.
We say...
All mission objectives are covered in our walkthrough.
10
Unbreakable
Complete the "Belly of the Beast" mission without letting a hero fall incapacitated on normal difficulty.
Makey says...
Do not worry about the stun which "incapacitates," this has nothing to do with the Achievement. Make sure your heroes do not die because this is what the game treats as being "incapacitated" (for unknown reasons). You can use Flaming Betty and the rescued units to tank her. Use your cooldowns to kill her faster.
10
One Shot, Fifty Kills!
Kill 50 units with a single penetrator round in the "Belly of the Beast" mission on hard difficulty.
Alex says...
This was not totally easy. Some experts out there might have done it without much trouble, but not for me. It took me awhile to get it right, so I'm sharing here for those who needs help.

The place I got it was during the planting of the second bomb, where we encounter infested colonists and marines. I tried many times at the first batch encounter, but was never able to do it. In the second encounter, which is around the middle of the map, that is where I did it with this setup:


I then commanded the marine I selected in the picture up there, stimmed it, and lured the infesteds to my setup. I then let the marine go through the gap between my setup, and had him standing behind. The setup will efficiently kill off close-by enemies, but that's okay. There will also be a few (like three) infested marines blocking the infested colonists' way too, but not totally, and the colonists will get around them. Eventually, wait until you have enough colonists in front of Jim Raynor who is at the very front. Then bam! You'll get the Achievement in a trial or two. The first time I got 48 kills because I didn't wait long enough. The second time I got over 50 units with no trouble.

Select this mission and you'll be given a choice between two missions. Choose to "sabotage tunnels" and you'll play the "Belly of the Beast" mission and prevent nydus worms from appearing in the final mission of the game. If you choose to "attack platform" you'll play the mission "Shatter the Sky" and instead prevent mutalisks and brood lords from appearing in the final mission. For what it's worth, we chose to "attack platform." See: Shatter the Sky walkthrough

Objectives

Main Objective  |  Plant seismic charges at each fissure (3)

In this unique mission, you start with control of just four units, but they're all important characters. If one of these folks goes down, you won't lose him permanently. Instead, an incapacitated unit goes down for a set period time. We suppose losing all units at once will end the mission, but we never had that much trouble. Grab the crew and head south to learn of Raynor's awesome penetrator round. Use it to target any of the zerg lot ahead and the single shot will lay waste to the row of villains. Raynor, Tychus and Swann each have unique abilities, so we suggest assigning each to a unique hotkey for quick activation.

After tearing through another group of zerg and heading further west, you get to test out Tychus' shredder grenades. Target the highlighted group with a grenade and then clean up with the rest of the crew. There's another opportunity for exploiting the shredder grenades ahead. At the next enemy encounter, use Swann's flaming Betty turret where the game calls for it and watch it crisp up some zerg.

You'll tear through a few more zerg batches before coming to a group of stranded friendly units. Use your newfound skills to tear through the zerg (Raynor's penetrator round will help nicely) to get to the stranded units and add them to your ranks. You'll have to shoot through a rock barrier to the southeast to continue on to more zerg.

Ahead, watch for a batch of nydus worms that crop up. Do your best to kill 'em quickly or they'll keep pouring out new units to rush you. Beyond the nydus worms is the first of three fissures where your crew will plant a charge. Step onto the green pad and get ready to play defense for a couple of minutes. Throw up one of Swann's flaming Betty's in the middle of all the spots offered to you and be prepared to re-deploy it when it eventually goes away. Destroy any nydus worms that appear. When time runs out, you'll move on to the next area.

Second verse, same as the first? Not quite. Once again, you've gotta get to the fissure to set a charge but the zerg forces are much greater. You'll spot the enemies ahead in massive numbers. Start every battle by throwing down a flaming Betty and then clearing out a chunk of enemies with a shredder grenade.

Before long, you'll find another set of stranded friendlies. Once again, you'll want to rip through the enemies as quickly as possible to get to the new units before the zerg do. Save a big shot for the nydus worm (Raynor's penetrator will take it out in one blast) and then add the firebats to your crew.

The firebats join you none too soon as you're next faced with a seemingly endless stream of zerglings pouring out of a handful of nydus worms further down the narrow path. You can hold position fairly easily but making forward progress—in order to kill the worms—requires some coordination. Clear out some of the incoming zerglings with a shredder grenade, penetrator round or flaming Betty and then quickly move your units forward as much as possible. Try to keep your guys bunched up so that they can all be healed while clearing out the nydus worms.

The second fissure is just ahead, and as before you'll have to play defense after stepping into the lighted circle and setting up a seimic charge. Make sure you've always got a flaming Betty deployed and make ample use of the shredder grenades. Nydus worms will pop up and appear on your radar map. Fortunately, they go down to a single penetrator round from Raynor's gun. Defend for two and a half minutes and you'll progress to the next area.

Head north, using your team's tools to clear through the zerg. However, make sure all of your special abilities are at the ready as you near the northwest corner of this map. An omegalisk unit appears and begins to go after the last batch of stranded friendlies. Throw everything you've got at it to bring down the omegalisk and add the units to your crew. The third and final fissure is southeast.

Instead playing simple defense for this final fissure bombing, you'll have to fight off the zerg queen. She pops up and starts to pop open batches of eggs, sending zerglings pouring at you and your charges. Attack the queen with all you've got. She retreats after taking a beating but always pops back up, usually somewhere else on the map around your waiting charges. When you've killed the queen, you'll have completed this last part of the main objective.

Main Objective  |  Run to the extraction point

Finally, you must make a mad dash for the exit before lava creeps up and consumes your units. Don't waste time killing everything. Be quick about clearing a path for your units and make constant progress for the northeast corner of the map. Reach the end to complete the mission.