Developer: 2 by 3 Games
Developer: 2 by 3 Games
Developer: 2 by 3 Games
Publisher: Matrix Games
Publisher: Matrix Games
Genre: Action
Release Date: July 8, 2004 (US)
Release Date: July 8, 2004 (US)
Release Date: July 8, 2004 (US)
Developer: 2 by 3 Games
Developer: 2 by 3 Games
Developer: 2 by 3 Games
Publisher: Matrix Games
Publisher: Matrix Games
Genre: Action
Release Date: July 8, 2004 (US)
Release Date: July 8, 2004 (US)
Release Date: July 8, 2004 (US)
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War in the Pacific: Struggle Against Japan 1941-1945

Every ship from mighty carriers and battleships down to gunboats, has a commander with his own strengths and weaknesses. The game includes hundreds of ships chosen from over 300 ship classes from the Dutch, French, New Zealand, Australian, Japanese, American, Siamese and British navies.


Editions

Also known as: War in the Pacific: The Struggle Against Japan

Expansion packs related to this game:
War in the Pacific (Admiral's Edition) (PC)

Features

    War in the Pacific the struggle against Japan is a completely new strategy game based on the uncommon valor engine the scale is 60 miles per hex and losses are individual vehicles aircraft guns and squads since half the planet earth is covered by the titanic Pacific struggle the game is massive in scope covering thousands of ships tens of thousands of aircraft virtually every ship air group and battalion sized or larger troop formation is covered in exacting detail massive yet simple to play as the computer tracks all the factors and the interface allows the player to concern himself with only the degree of detail he prefers phases are one day composed of two 12 hour impulses a turn is composed of 1 to 7 phases at the player's discretion he may also choose continuous play and may interrupt that by pressing a key minimum hardware suggested includes a 200 Mhz pentium a 4 MB video card; 64 MB of RAM a sound card and 500 MB of hard drive space Windows 95 or later is required the game plays in full screen 800x600 true color mode; the game has naval detail never before achieved in a game of this scale besides critical hit locations for all weapons platforms and any radar installations, individual armor locations and a wearth of performance and characteristics data each ship's crew has an experience rating for day and night combat every ship from mighty carriers and battleships down to gunboats has a commander with his own strengths and weaknesses the game includes hundreds of ships chosen from over 300 ship classes from the dutch Fench, New Zealand, Australian.

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