Warlords IV: Heroes of Etheria is a turn based strategy game. Like many fantasy games, Warlords IV: Heroes of Etheria features character development, spellcasting, and an intriguing story line. One interesting feature is that there is an option for automated resource gathering, and auto-resolve for political situations.
Warlords IV: Heroes of Etheria is a fantasy-themed turn-based strategy game (not to be confused with its real-time brethren Warlords: Battlecry) where diplomacy takes a back seat to simply building armies and marching them at your foe. It sounds simple -- and it is. It's also one of the elements that make Warlords tick; the design is elegantly simple. Each race has a specific retinue of units with strengths and weaknesses and it's up to you to build the proper "stacks" to counter balance what your enemy builds. Hired heroes lead your units into battle, offering bonuses to morale, leadership, combat strength, etc. Sure, there are other trapping like spells, magic items and so on but it's pretty much the same formula that has made the series reach its fourth version over 13 years. The problem is that Warlords IV fails one of the most important tests for any "sequel": it's not as good as its predecessor, Warlords III: Darklords Rising, which was released back in 1998. Read More »
Turn-based strategy games will always hold a special place in my heart. It was, after all, exactly these kinds of games that got me out of the console world and into the PC in the first place. Unfortunately, for old-school gamers like me, real-time strategy has made the turn-based variety an almost endangered species. Read More »
Release Region: United States
Release Date: October 21, 2003
Publisher: Ubisoft
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