Developer: Egosoft
Developer: Egosoft
Developer: Egosoft
Publisher: Enlight
Publisher: Enlight
Genre: Simulation
Release Date: December 1, 2003 (US)
Release Date: February 6, 2004 (UK)
Release Date: December 1, 2003 (US)
T for Teen: Drug Reference, Mild Violence
X2: The Threat

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Developer: Egosoft
Developer: Egosoft
Developer: Egosoft
Publisher: Enlight
Publisher: Enlight
Genre: Simulation
Release Date: December 1, 2003 (US)
Release Date: February 6, 2004 (UK)
Release Date: December 1, 2003 (US)
T for Teen: Drug Reference, Mild Violence
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X2: The Threat

Outstanding!

At long last, an uncompromising and worthy successor to Elite. Read Review

X2: The Threat is now set to redefine the space-trading genre. Though staying true to X: Beyond the Frontier, its predecessor, X2: The Threat is unique thanks to its freedom of exploration and uninhibited style of gameplay. A first-person space exploration experience, X2: The Threat immerses the player in a dynamic, living, breathing universe, where every event and action has "cause and effect" upon the entire gaming universe. Discover new worlds and life forms across countless sectors of space. Players can become a trader, bounty hunter, pirate, miner or a strategic combination of them all. The choice of how the player experiences that universe is up to them.


X2: The Threat Game Help

Latest Articles for X2: The Threat

The threat is back in X¿: The Return

PC News | Aug 19, 2004

A sequel to last year's X¿: The Threat is in the works, bringing us further out in space. Read More »

X2: The Threat

PC Reviews | Dec 16, 2003

Privateer is too old. Freelancer is too canned. Hardwar is too obscure. Escape Velocity: Nova is too 2D. Frontier: First Encounters is too buggy. Battlecruiser/Ultimate Combat is too, umm, storied. And X-Beyond the Frontier is too ungainly. So what's an Elite fan to do? To recapture that delicious wide-open galaxy-trotting freedom, do you have to revert to the vector graphics of the 1984 classic? If you've been pining away for a successor to Elite, pine no more. X2: The Threat, which the box calls a "space simulation," will sweep you off your feet and finally turn you lose among the stars. Read More »

X2: The Threat

PC Previews | Oct 21, 2003

If you were a gamer back in the glory days of the Commodore 64, chances are you experienced what's considered one of the greatest space sims ever created. Elite, from a little software house called Firebird, let the player freewheel it around a massive universe, trading goods to build up wealth, which in turn was used to upgrade the player's ship. You could be a straight-laced do-gooder or an outlaw pirate, an asteroid miner or a narcotics baron, all the while battling bad guys or even law enforcement to get from one end of the galaxy to the other. Somehow, none of Elite's sequels has lived up to the high bar set by the original, leaving the space trader sim throne up for grabs. Read More »

Editions

Also known as: X² -- The Threat

X2: The Threat (PC)

Release Region: United States
Release Date: December 1, 2003
Publisher: Enlight

ESRB T for Teen Drug Reference, Mild Violence

X2: The Threat (PC)

Release Region: United Kingdom
Release Date: February 6, 2004
Publisher: Enlight

Also available on: Macintosh

Specifications

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    Graduated learning curve allows for immediate action; Absolute state of the art graphics engine utilising all the latest Direct X capabilities; Heart thumping storyline and missions; Large dynamic universe to interact with and explore; Thousands of objects including, stations, ships, a myriad of weapons, commodities to trade and different races with their own agendas and technologies; Build your own empire with all of these objects at your disposal as a trader, bounty hunter, pirate, miner or a cunning combination of them all; Many defensive and offensive systems are available. Hull strengths, different shield systems, enemy radar tracking devices and warning systems make up some of the defensive capabilities. There are numerous offensive laser systems, with associated damage properties, rates of fire and ship placement (front, back, top, bottom) along with a large collection of missiles for ship to ship and ship to station attrition; A completely rewritten 3D engine based on DirectX8 encompasses many visual effects such as volumetric Nebulae (gas clouds) that have a real impact in the game (you can hide in them), many new engine, shield, weapon and explosion effects. Objects cast real dynamic 3D shadows! Dynamic DP3 bump mapping allows a previously unseen level of detail. The built-in Automatic Quality Control (AQC) system changes the visual quality to achieve the highest possible frame rates on any given, supported system.

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