The Sanctuary
The Sanctuary is a glorified pause screen complete with rooms for menus allowing you to change gear, weapons, options and more. You'll eventually be able to access it by pressing START at any time.
Jasper will pour over the Book of Heroes in this strange realm. Approach the map in the center of the room and press A to activate it.
Now, highlight the Dweller Camp as instructed and press X and then A to fast travel there -- you'll be instantly transported to the snowy Dweller Camp.
A New Hero
Dweller Camp
Silver Keys: 1 / Gold Keys: 0 / Gnomes: 1
The frigid village is full of starved denizens whom you cannot interact with very well at this time (you can only emit unpleasant gasses if you choose to talk to them). Later you'll be able to emote in different ways that will help you earn Guild Seals.
Follow Walter to gates to Sabine's digs ignoring the villagers for now. At the end of the gold path, Walter will give you 500 Gold to buy some new clothes. Follow the new path back towards the
A 5 Silver Key Chest on the ridge behind a row of houses across from Sabine's gate cannot be opened until you have -- you guessed it -- 5 Silver Keys. Inside is a common potion, so don't fret over it too much!
Before heading down the path to get your new Dweller duds, head downhill to the village gate. It's shut tight, but a path forking up the mountain here leads to a series of switchbacks that terminate at a small pound. Swim out to the center of the pond and stop over the swell of water. Press A to dive down and score a Wedding Ring! You can sell this for Gold or use to woo someone later on.
Now, follow the gold path to the clothing store. Purchase the Dweller garb and press START when Jasper begins to yammer about the Sanctuary. You can now visit the Sanctuary to change clothes and look at your map. Enter the open door with the clothes hanger above it and approach the mannequin with your new outfit hanging on it.
Use the buttons shown to put on the Dweller outfit. Now, press START to exit the Sanctuary and return to the village. You can now follow the gold path back to Walter and Sabine.
In the cutscene that ensues Sabine will list off some pretty outrageous demands. There's no use arguing though -- you now need to make it to the library in Brightwall.
If you face Sabine's locked gate and run to the right, you can peer past the gap between the fence and wall to see a Silver Key... You'll have to return for this later.
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Fable III at IGN
Fable III Cheats at IGN
Fable III Guide at IGN
Fable III at GameSpy
Fable III at GameStats
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